EngineRemoveShaderFromWorldTexture: Difference between revisions

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===Required Arguments===  
===Required Arguments===  
*'''shader:''' The shader which is to be removed
*'''shader:''' The shader which is to be removed
*'''textureName :''' The name of the world texture to remove the shader from. It should be exactly the same string as used with [[engineApplyShaderToWorldTexture]] when the shader was initially applied
*'''textureName:''' The name of the world texture to remove the shader from. It should be exactly the same string as used with [[engineApplyShaderToWorldTexture]] when the shader was initially applied


===Returns===
===Returns===

Revision as of 20:52, 21 July 2011

Only available in 1.1 This function removes a shader from one or more world textures.

Syntax

bool engineRemoveShaderFromWorldTexture ( element shader, string textureName )

Required Arguments

  • shader: The shader which is to be removed
  • textureName: The name of the world texture to remove the shader from. It should be exactly the same string as used with engineApplyShaderToWorldTexture when the shader was initially applied

Returns

Returns true if the shader was successfully removed, false otherwise.

Example

This example will remove a previously created shader from the "des_logwall" world texture

engineRemoveShaderFromWorldTexture ( myShader, "des_logwall" )

See Also