Element/Pickup: Difference between revisions

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==XML syntax==
==XML syntax==
<syntaxhighlight lang="xml">
<syntaxhighlight lang="xml">
<pickup posX="" posY="" posZ="" type="" weapon="" ammo="" respawn=""/>
<pickup id="" posX="" posY="" posZ="" type="" weapon="" ammo="" respawn=""/>
</syntaxhighlight>
</syntaxhighlight>



Revision as of 03:33, 9 December 2006

The pickup class represents weapon, health, or armor pickups in the GTA world. Pickups can be picked up by players when they are walked over. Players will not be given health or armor pickups if their health or armor is already full.

The element type of this class is "pickup".

XML syntax

<pickup id="" posX="" posY="" posZ="" type="" weapon="" ammo="" respawn=""/>

Required Attributes

  • posX: A float representing the X position of the pickup.
  • posY: A float representing the Y position of the pickup.
  • posZ: A float representing the Z position of the pickup.
  • type: A string indicating the type of the pickup. The acceptable values are:
    • "weapon": A weapon pickup. Note: this type should be used with the ammo attribute.
    • "health": A health pickup.
    • "armor": An armor pickup.
  • weapon: An integer representing a weapon ID if the pickup is a weapon, or the amount of health/armor points if the pickup is health or armor.

Optional Attributes

  • ammo: An integer representing the amount of ammo the weapon pickup has (default: 50). Note: this attribute is only useful for weapon pickups.
  • respawn: An integer representing the number of milliseconds until the pickup reappears after it has been picked up (default: 30000).

Related scripting functions