DxSetTextureEdge

From Multi Theft Auto: Wiki
Revision as of 14:07, 24 February 2014 by Jusonex (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{New items|4.0132|1.3.5| This functions allows you to change the edge handling after creating the texture. }} ==Syntax== <syntaxhighlight lang="lua">bool dxSetTe...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

ADDED/UPDATED IN VERSION 1.3.5 :

This functions allows you to change the edge handling after creating the texture.

Syntax

bool dxSetTextureEdge ( texture theTexture, string textureEdge [, int border-color] )

Required Arguments

  • theTexture: The affected texture
  • textureEdge: The texture edge mode. Available modes are wrap, mirror, clamp, border, mirror-once

Optional Arguments

  • border-color: If textureEdge is set to border, you are able to define a border color here

Example

Todo

See Also