DxSetPixelColor: Difference between revisions

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</syntaxhighlight>
</syntaxhighlight>


==Requirements==
=EXAMPLE=
{{Requirements|n/a|1.3|}}
This example creates a 64x64 texture with random pixel colors, and draw it on the screen.
<syntaxhighlight lang="lua">
addEventHandler ("onClientResourceStart", resourceRoot,
    function ()
        texture = dxCreateTexture (64, 64);
        local pixels = dxGetTexturePixels (texture);
        for i=1,63,1 do
            for j=1,63,1 do
                dxSetPixelColor (pixels, j, i, math.random (255), math.random (255), math.random (255), 255);
            end;
        end;
        dxSetTexturePixels (texture, pixels);
    end);
 
addEventHandler ("onClientRender", getRootElement (),
    function ()
        dxDrawImage (300, 300, 64, 64, texture);
    end);
</syntaxhighlight>


==See Also==
==See Also==
{{Drawing_functions}}
{{Drawing_functions}}
[[Category:Needs Example]]
[[Category:Needs Example]]

Revision as of 17:00, 25 May 2013

This function sets the color of a single pixel for pixels contained in a string. It only works with 'plain' format pixels.

Syntax

bool dxSetPixelColor ( string pixels, int x, int y, int r, int g, int b [, int a = 255 ] )

Required Arguments

  • pixels : The pixels to use
  • x: The X coordinate for the pixel
  • y: The Y coordinate for the pixel
  • r: The red channel for the color (0-255)
  • g: The green channel for the color (0-255)
  • b: The blue channel for the color (0-255)

Optional Arguments

  • a: The alpha channel for the color (0-255)

Returns

Returns true if successful, or false if invalid arguments were passed to the function.

This example creates a 64x64 texture with random pixel colors, and draw it on the screen.

addEventHandler ("onClientResourceStart", resourceRoot, 
    function () 
         texture = dxCreateTexture (64, 64);
         local pixels = dxGetTexturePixels (texture);
         for i=1,63,1 do 
             for j=1,63,1 do 
                 dxSetPixelColor (pixels, j, i, math.random (255), math.random (255), math.random (255), 255);
             end;
         end;
         dxSetTexturePixels (texture, pixels); 
    end);

addEventHandler ("onClientRender", getRootElement (),
    function ()
         dxDrawImage (300, 300, 64, 64, texture);
    end);

EXAMPLE

This example creates a 64x64 texture with random pixel colors, and draw it on the screen.

addEventHandler ("onClientResourceStart", resourceRoot, 
    function () 
         texture = dxCreateTexture (64, 64);
         local pixels = dxGetTexturePixels (texture);
         for i=1,63,1 do 
             for j=1,63,1 do 
                 dxSetPixelColor (pixels, j, i, math.random (255), math.random (255), math.random (255), 255);
             end;
         end;
         dxSetTexturePixels (texture, pixels); 
    end);

addEventHandler ("onClientRender", getRootElement (),
    function ()
         dxDrawImage (300, 300, 64, 64, texture);
    end);

See Also