DxIsAspectRatioAdjustmentEnabled: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(Fix example and typo)
(test link)
Line 3: Line 3:


{{New feature/item|3.0140|1.3.3|5547|
{{New feature/item|3.0140|1.3.3|5547|
This function gets the current aspect ratio set by [[DxSetAspectRatioAdjustmentEnabled]].
This function gets the current aspect ratio set by [[dxSetAspectRatioAdjustmentEnabled]].
}}
}}


Line 12: Line 12:


===Returns===
===Returns===
*'''boolean:''' returns '''true''' when enabled by [[DxSetAspectRatioAdjustmentEnabled]], '''false''' otherwise.
*'''boolean:''' returns '''true''' when enabled by [[dxSetAspectRatioAdjustmentEnabled]], '''false''' otherwise.
*'''float:''' aspect ratio set by [[DxSetAspectRatioAdjustmentEnabled]]
*'''float:''' aspect ratio set by [[dxSetAspectRatioAdjustmentEnabled]]


==Example==
==Example==

Revision as of 01:39, 13 December 2019

This function gets the current aspect ratio set by dxSetAspectRatioAdjustmentEnabled.

Syntax

bool, float dxIsAspectRatioAdjustmentEnabled ( )

Returns

Example

This example will draw the aspect ratio to screen if aspect ratio was enabled previously.

addEventHandler("onClientRender", root, function()
    dxSetAspectRatioAdjustmentEnabled(true)

    local enabled, ratio = dxIsAspectRatioAdjustmentEnabled()
	
    if(enabled) then
        dxDrawText("Aspect ratio is: " .. ratio, 250, 250)
    end
end)

See Also