DxGetTextWidth: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float dxGetTextWidth ( string text, [float scale=1, string font="default"] )
float dxGetTextWidth ( string text, [float scale=1, mixed font="default"] )
</syntaxhighlight>
</syntaxhighlight>



Revision as of 12:19, 1 September 2011

This function retrieves the theoretical width of a certain piece of text, if it were to be drawn using dxDrawText.

Syntax

float dxGetTextWidth ( string text, [float scale=1, mixed font="default"] )

Required Arguments

  • text: A string representing the text for which you wish to retrieve with width for.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • scale: The size of the text.
  • font: Either a custom DX font element or the name of a built-in dx font:
    • "default": Tahoma
    • "default-bold": Tahoma Bold
    • "clear": Verdana
    • "arial": Arial
    • "sans": Microsoft Sans Serif
    • "pricedown": Pricedown (GTA's theme text)
    • "bankgothic": Bank Gothic Medium
    • "diploma": Diploma Regular
    • "beckett": Beckett Regular
    • "unifont": Unifont

Returns

Returns the float of the width of the text.

Example

Click to collapse [-]
Example

This will show you the width of a message in a normal chatbox sent by a player

function dxwidth(msg)
    chatbox = getChatboxLayout()
    local length = dxGetTextWidth(msg,chatbox["chat_scale"][1])
    outputChatBox(tostring(length))
end
addEventHandler("onClientChatMessage",getRootElement(),dxwidth)

See Also