DxDrawImage

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Revision as of 21:28, 16 January 2009 by Talidan (talk | contribs) (New page: __NOTOC__ {{Client function}} Draws an image on the screen for a single frame. In order for the text to stay visible continuously, you need to call this function with the same parameter...)
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Draws an image on the screen for a single frame. In order for the text to stay visible continuously, you need to call this function with the same parameters on each frame update (see onClientRender).

Syntax

bool dxDrawImage ( float posX, float posY, float width, float height, string filename, [ float rotation, float rotationCenterOffsetX, float rotationCenterOffsetY, int color, bool postgui ] )

Required Arguments

  • posX: the absolute X coordinate of the top left corner of the image
  • posY: the absolute Y coordinate of the top left corner of the image
  • width: the absolute width of the image
  • height: the absolute height of the image
  • filename: the filename and path of the image which is going to be drawn.

Optional Arguments

  • rotation: the rotation, in degrees for the image.
  • rotationCenterOffsetX: the absolute X offset for which to rotate the image from.
  • rotationCenterOffsetY: the absolute Y offset for which to rotate the image from.
  • color: the color of the text, a value produced by tocolor.
  • postgui : A bool representing whether the image should be drawn on top of or behind any ingame GUI (rendered by CEGUI).


Returns

Returns true if successful, false otherwise.

Example

--add an example here

See Also


[Category:Needs_Example]