CreateExplosion: Difference between revisions

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*'''Y:''' A Float value that specifies the Y coordinate where the object is spawned at in the GTASA world
*'''Y:''' A Float value that specifies the Y coordinate where the object is spawned at in the GTASA world
*'''Z:''' A Float value that specifies the Z coordinate where the object is spawned at in the GTASA world
*'''Z:''' A Float value that specifies the Z coordinate where the object is spawned at in the GTASA world
*'''Type:''' A Whole number specifying the explosion type
*'''Type:''' A whole number specifying the explosion type
{{Explosions}}
{{Explosions}}



Revision as of 15:38, 11 June 2006

Creates an explosion of a certain type at a specified location using x,y,z.

Syntax

createExplosion ( x, y, z, type, [ player creator ] )

Required Arguments

  • X: A Float value that specifies the X coordinate where the object is spawned at in the GTASA world
  • Y: A Float value that specifies the Y coordinate where the object is spawned at in the GTASA world
  • Z: A Float value that specifies the Z coordinate where the object is spawned at in the GTASA world
  • Type: A whole number specifying the explosion type
    • 0: Grenade
    • 1: Molotov
    • 2: Rocket
    • 3: Rocket Weak
    • 4: Car
    • 5: Car Quick
    • 6: Boat
    • 7: Heli
    • 8: Mine
    • 9: Object
    • 10: Tank Grenade
    • 11: Small
    • 12: Tiny


Optional Arguments

  • Creator: The explosions simulated creator, responsible for it.

Example

This code will create an explosion at the player's position when they spawn.

root = getRootElement ()
addEventHandler ( "onPlayerSpawn", root, "onPlayerSpawn" )
function onPlayerSpawn ( spawnpoint )
  createExplosion ( getEntityPosition ( source ), 6, source )
end

See Also