CreateColCuboid: Difference between revisions

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(CreateColCube moved to CreateColCuboid: Its a cuboid not a cube!)
 
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#redirect [[CreateColCuboid]]
__NOTOC__
{{Server client function}}
This function creates a collision cuboid. This is a shape that has a position, width, depth and height. See [http://en.wikipedia.org/wiki/Cuboid Wikipedia] for a definition of a cuboid. The XYZ of the col starts at the southwest bottom corner of the shape.
{{VisualizeColshape}}
{{Note|Attaching a cuboid colshape to another element may give unexpected results as the origin is not at the cuboid centre. Try using a [[createColSphere|collision sphere]] for attaching instead}}
==Syntax==
<syntaxhighlight lang="lua">
colshape createColCuboid ( float fX, float fY, float fZ, float fWidth, float fDepth, float fHeight )
</syntaxhighlight>
{{OOP| |ColShape.Cuboid||}}
===Required Arguments===
*'''fX:''' The X position of the collision cuboid's western side
*'''fY:''' The Y position of the collision cuboid's southern side
*'''fZ:''' The Z position of the collision cuboid's lowest side
*'''fWidth:''' The collision cuboid's width
*'''fDepth:''' The collision cuboid's depth
*'''fHeight:''' The collision cuboid's height
 
===Returns===
Returns a [[colshape]] element if successful, ''false'' if invalid arguments were passed to the function.
 
==Example==
<section name="Server" class="server" show="true">
This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function ''set_zone''.
<syntaxhighlight lang="lua">
theZone = false
 
function shapeHit ( thePlayer )
    outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" )  -- display a message in everyone's chat box
end
 
function setZone ( playerSource, commandName, fX, fY, fZ )
    if ( fZ and fY and fX ) then                                        -- check we've got all 3 args we need
        local tempCol = createColCuboid ( fX, fY, fZ, 10.0, 10.0, 10.0 )  -- create a col
        if ( tempCol == false ) then                                    -- did the col get created successfully?
            outputConsole ( "Syntax is: set_zone <X> <Y> <Z>" )          -- inform the user what the valid syntax is
        else
            if ( theZone ~= false ) then                                -- did we already have a zone?
                destroyElement ( theZone )                              -- if so, destroy it
            else
                addEventHandler ( "onColShapeHit", theZone, shapeHit )  -- add a handler for the onColShapeHit event
            end
            theZone = tempCol                                            -- store the new zone we've made
            outputChatBox ( "Zone has moved!" )                          -- and tell everyone
        end
    end
end
addCommandHandler ( "set_zone", setZone ) -- add a console function called set_zone that will trigger the function setZone
</syntaxhighlight>
</section>
 
==See Also==
{{Collision shape functions}}
 
[[hu:createColCuboid]]

Revision as of 11:20, 9 October 2018

This function creates a collision cuboid. This is a shape that has a position, width, depth and height. See Wikipedia for a definition of a cuboid. The XYZ of the col starts at the southwest bottom corner of the shape.

[[{{{image}}}|link=|]] Tip: To visualize a colshape when writing scripts, use the client console command showcol
[[{{{image}}}|link=|]] Note: Attaching a cuboid colshape to another element may give unexpected results as the origin is not at the cuboid centre. Try using a collision sphere for attaching instead

Syntax

colshape createColCuboid ( float fX, float fY, float fZ, float fWidth, float fDepth, float fHeight )

OOP Syntax Help! I don't understand this!

Method: ColShape.Cuboid(...)


Required Arguments

  • fX: The X position of the collision cuboid's western side
  • fY: The Y position of the collision cuboid's southern side
  • fZ: The Z position of the collision cuboid's lowest side
  • fWidth: The collision cuboid's width
  • fDepth: The collision cuboid's depth
  • fHeight: The collision cuboid's height

Returns

Returns a colshape element if successful, false if invalid arguments were passed to the function.

Example

Click to collapse [-]
Server

This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.

theZone = false

function shapeHit ( thePlayer ) 
    outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" )  -- display a message in everyone's chat box
end

function setZone ( playerSource, commandName, fX, fY, fZ )
    if ( fZ and fY and fX ) then                                         -- check we've got all 3 args we need
        local tempCol = createColCuboid ( fX, fY, fZ, 10.0, 10.0, 10.0 )   -- create a col
        if ( tempCol == false ) then                                     -- did the col get created successfully?
            outputConsole ( "Syntax is: set_zone <X> <Y> <Z>" )          -- inform the user what the valid syntax is
        else
            if ( theZone ~= false ) then                                 -- did we already have a zone?
                destroyElement ( theZone )                               -- if so, destroy it
            else
                addEventHandler ( "onColShapeHit", theZone, shapeHit )   -- add a handler for the onColShapeHit event
            end
            theZone = tempCol                                            -- store the new zone we've made
            outputChatBox ( "Zone has moved!" )                          -- and tell everyone
        end
    end
end
addCommandHandler ( "set_zone", setZone ) -- add a console function called set_zone that will trigger the function setZone

See Also