AddVehicleUpgrade: Difference between revisions

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===Required Arguments===
===Required Arguments===
*'''theVehicle''': The [[element]] representing the [[vehicle]] you wish to add the upgrade to.
*'''theVehicle''': The [[element]] representing the [[vehicle]] you wish to add the upgrade to.
*'''upgrade''': The id of the upgrade you wish to add.
*'''upgrade''': The id of the upgrade you wish to add. (1000 to 1193)


==Returns==
==Returns==

Revision as of 13:46, 30 July 2007

This function adds an upgrade to an existing vehicle, eg: nos, hyrdraulics. Defined in San Andreas\data\maps\veh_mods\veh_mods.ide.

Syntax

bool addVehicleUpgrade ( vehicle theVehicle, int upgrade )

Required Arguments

  • theVehicle: The element representing the vehicle you wish to add the upgrade to.
  • upgrade: The id of the upgrade you wish to add. (1000 to 1193)

Returns

Returns true if the upgrade was successfully added to the vehicle, otherwise false.

Example

Example 1: This example allows the user to get an upgrade by typing a command:

-- add a console command
function consoleAddUpgrade ( thePlayer, commandName, id )
        -- make sure the player is in a vehicle
        if ( isPlayerInVehicle ( thePlayer ) ) then
            -- convert the given ID from a string to a number
            id = tonumber ( id )
            -- get the player's vehicle
            local theVehicle = getPlayerOccupiedVehicle ( thePlayer )
            -- add the requested upgrade to the vehicle
            local success = addVehicleUpgrade ( theVehicle, id )
            -- inform the player of whether the upgrade was added successfully
            if ( success ) then
                outputConsole ( getVehicleUpgradeSlotName ( id ) .. " upgrade added.", thePlayer )
            else
                outputConsole ( "Failed to add upgrade.", thePlayer )
            end
        else
            outputConsole ( "You must be in a vehicle!", thePlayer )
        end
end
addCommandHandler ( "addupgrade", consoleAddUpgrade )

Example 2: This client-side script gives vehicles a nitro upgrade whenever they pass through a certain collision shape:

-- create a collision shape
local nitroColShape = createColSphere ( 1337, 100, 12, 2 )

-- attach the collision shape to an 'onClientColShapeHit' event
function onNitroColShapeHit ( hitElement, matchingDimension )
    if ( getElementType ( hitElement ) == "vehicle" ) then
        -- add a nitro upgrade if the element that hit the colshape is a vehicle
        addVehicleUpgrade ( hitElement, 1010 )
    end
end
addEventHandler ( "onClientColShapeHit", nitroColShape, onNitroColShapeHit )

See Also